Enter the forum description here ...
0
Answered

Shadow issue, hairs too bright

Swinny 7 years ago updated by Ocean Pearl 4 years ago 7

Hello,

There seems to be an issue where the fur shader, no matter what i do or how many things i turn off - always seem to have some kind of brightness. this results in poor results as the fur sticks out on the character when in shadow. thoughts?

Answer
Carlos Montero 7 years ago

Hi there! Apologies for the delayed reply - but this one is a bit perplexing


Any way we could see a screenshot of this?

Are you using the complex shader?

Have you followed best practices - as described here:

mainly - make sure shadows and normal direction are enabled.

0
Answered

NeoFur Plugin Does not seem to work anymore.

Celeritas 7 years ago updated by john Michael 2 months ago 4

Hi, I previously worked with neofur 2.0 release. But recently I installed into new project. latest version, and neofur just does not seem to work. I quickly setup a furasset using a copy of the render mesh. add neofur component then added the furasset. yet it does not load the hair shader representing hair. I add complex master material. makes no different acts like regular object. As if plugin is no enabled. The plugin is enabled under project plugins and the correct version is installed.


I did get this error msg after updating to new version.Proceeded with overwriting old shader.

Image 91

Need help, I dont see why it's not working. what am I missing?

0
Answered

Strange flickering problem

florent raoul 7 years ago updated by john Michael 3 months ago 5

Hello everybody !

Maybe my problem is the same as this one :

http://support.neoglyphic.com/topics/64-fur-not-visible-from-bottom-view/

I'm not sure about that...

My neofur asset is flickering, depending on the angle at we look at it...

To show you, I put this video on YT :

Youtube video

First, I though about a LOD problem but it's not.

Thanks for your advices :)

Answer
Carlos Montero 7 years ago

This is most commonly due to issues with boundaries on a skeletal mesh.


Presumably the fix is to make sure your skeletal mesh has good boundary values. Bad boundaries are most commonly due to a lack of physics assets setup.

Another temp fix is to override the boundaries of your component, as shown in the attached image.

0
Completed

changing the length of Fur in UE4 dynamically

gbernal 7 years ago updated by Ocean Pearl 4 years ago 4

Hello,


I'm new to NeoFur, I'm hoping to use it for my school project. I was wondering if there is a way to dynamically increase or decrease the length of the fur either through Blueprint or C++. I looked for a tutorial but couldn't find it.


Thank you for reading and any help is greatly appreciated.

_G

Answer
Carlos Montero 7 years ago

Hi there,


Included in the demo project is an example for this. All the variables that we can expose have been exposed via blueprint, including shell distance. See more info here: http://support.neoglyphic.com/topics/28-dynamic-distance/

0
Answered

Fur not visible from bottom view

GoodSamaritan 7 years ago updated by Mike Rooney 4 months ago 5

Longer fur disappears when viewed from bottom perspectives:

Image 11


The mohawk fur on the example bear character also has this problem. I've tried setting the master material to Two Sided and it helped, but then it has some weird artifacts. Is there any way to display longer fur like this from bottom without disappearing? Thanks!

Answer
Carlos Montero 7 years ago

Double-sided is the best option here. The weird artifacts as described are different depending on your scenario, and there are ways to improve them.


If you are using the optimized shader (I think you are?) - you can try overriding the default shading with a different type of shading - for instance the foliage double-sided - which may make things a bit brighter but will do much better with light transmission via double-sided.


Hope this helps!

0

Latest version of NeoFur - 2.1.355

peet808 (Product Manager) 8 years ago updated 7 years ago 0

V2.1.383 - Build 383 12/21/16

Features

  • Updated to support more then 256 bones. We generally don't advise this but just in case.

Bug Fixes

  • Fixed issue with ragdoll physics.

Known Issues

  • No Linux support in 4.14 yet