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changing the length of Fur in UE4 dynamically
Hello,
I'm new to NeoFur, I'm hoping to use it for my school project. I was wondering if there is a way to dynamically increase or decrease the length of the fur either through Blueprint or C++. I looked for a tutorial but couldn't find it.
Thank you for reading and any help is greatly appreciated.
_G
Answer
Answer
Completed
Hi there,
Included in the demo project is an example for this. All the variables that we can expose have been exposed via blueprint, including shell distance. See more info here: http://support.neoglyphic.com/topics/28-dynamic-distance/
Customer support service by UserEcho
Hi there,
Included in the demo project is an example for this. All the variables that we can expose have been exposed via blueprint, including shell distance. See more info here: http://support.neoglyphic.com/topics/28-dynamic-distance/