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changing Color_base Color_tip in blueprint??

gbernal 8 years ago updated by Mike Rooney 1 year ago 1

Hi,


Is there a way for me to change the color of the material in parameter group Color_base Color_tip in blueprint?


Thanks,

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Make a NeoFur material fully transparent?

Damir 8 years ago updated by john Michael 1 year ago 15

Heya,


It seems that setting the Opacity Mask to 0 doesn't quite work with NeoFur to make the fur completely transparent. Is there another way around this?


Best regards,

Damir H.

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touching Fur with mesh avatar hands?

gbernal 8 years ago updated by john Michael 1 year ago 2

Hi,


I have a fur in my scene that I would like to "pet" but I don't know how to go about doing the collision between my avatar's hand mesh and Neofur. Could you please provide advice or reference to an example.


Thanks!

G

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Content pathing issue?

Cory 8 years ago updated by john Michael 1 year ago 2

Hello, We're currently using UE 4.14 on our project and I've downloaded the 4.14 plugin and content. I've copied the NeoFur folder into my Content folder and when I look at the materials in the content browser all the references to parent materials and textures are broken. Any ideas what I might be doing wrong?

Thanks in advance,
-Cory

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Answered

Do Unreal Furpacks work in unity?

Roly43 8 years ago updated by Mike Rooney 1 year ago 3

i realy want to buy all fur packs for neofur,

But its prety clear stated for unreal4.

Is this cos Neofur 2 not anouched yet for unity ,or thats its not compatible with the unity version. or specific Fur packs wil be realesed for unity at some point:). or does it requre unreal toe xtract the fur materials or stuf like that and not cosumer frienldy;-)


kind regards

Daniel

Answer

You can't use the Unreal material packs within Unity directly, unfortunately. We would like to release material packs for Unity but the plugin and demo content is all we have at the moment.

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Answered

Neofur Vr Interaction Motioncontrolers

Roly43 8 years ago updated by Mike Rooney 1 year ago 8

i saw a video part about interacting with fur. with motioncontrolers cant seems to understand which part of asset does that and what it requres in my project to work. is there a video planed specific about that?

or is is it easy to point directions, havinga hard time with touch controlers in general, sich i cant programm;)


kind regards

Daniel

Answer

found it! thanks, script was on demo scene folder already, thanks! almost gotmit to work!

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Answered

how to assign multiple neofur components to skeletal mesh with material slots ?

gbernal 8 years ago updated by Johny 2 weeks ago 9

Hi,


I have a skeletal mesh that is segmented to receive multiple materials and I would like to add differnet Neofur components to each one of them. I read here that it is possible but I can't find a step by step how to do it. Could you please provide me some guidance.


Thanks

Answer


These are the material slots I have on this asset:



Assuming you want NeoFur for all of your material slots, you would have 4 NeoFur components attached to the object and then you would have 4 separate NeoFur Assets in the asset database that you reference from the NeoFur component. Then one of the NeoFur assets would have a Material ID set to 0, another to 1, 2, and finally 3. And then just have the "Growth Static Mesh" or "Growth Skeletal Mesh" point to the same mesh object which, in your case, is your "Adult_Female..." mesh.

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Answered

Where is the Material from the Tutorial Video?

Ballsproblem 8 years ago updated by john Michael 1 year ago 3

This video has a material example which is a lot different than any of the provided materials -

Youtube video

Is that material available anywhere? The Mobile material has a "growth" slot but not most of the other parameters and the Optimized does not have a growth slot and neither does Complex. I know enough to make my own material variant from scratch...but if I'm missing something and this thing exists somewhere I'd like to know.

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Answered

Fur Not Working Correctly

Jessica 8 years ago updated by john Michael 1 year ago 14

Hello, I'm relatively new to working in UE4 and I'm having trouble setting up Neofur in my project. I can't seem to get the fur to look like fur on a complicated object. There are no strands and the texture looks like scales. I might have not clicked a check box or something but I have no idea where to look.

Image 126

That is how the object looks with neofur, and below is how the object is supposed to look. I'm just looking to make it look fuzzy, like the caterpillar in the neofur trailer.

Image 127


Answer

Flickering Issues If the bounds of your skeletal mesh are unspecified or invalid, this could cause your fur component to flash in and out of visibility.This is a common issue, and can be fixed in a number of ways.Try making certain your skeletal mesh has a physics setup with capsules for all major bones.Try artificially increasing the "bounds scale" of your skeletal component via the options. (not recommended for production)

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Under review

Bug: NeoFur Asset Growth Mesh/Morph Target reseting

Tyler 8 years ago updated by john Michael 1 year ago 3

I'm using my morph target in my growth mesh to drive fur firection. The problem is that sometimes the fur resets for no apparent reason and I have to simply reassign the skeletal growth mesh to the fur asset by dragging and dropping and it corrects itself. The fur assets is already reading this skeletal mesh with the proper naming of the morph target, so it's strange that it has to randomly be reassigned... Is this a known bug?