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touching Fur with mesh avatar hands?
Hi,
I have a fur in my scene that I would like to "pet" but I don't know how to go about doing the collision between my avatar's hand mesh and Neofur. Could you please provide advice or reference to an example.
Thanks!
G
Customer support service by UserEcho
Radial forces might work for that. You can submit forces with the NeoFurAsset.AddRadialForce() function. These are considered an impulse so you'll need to submit a new force every frame.
Turning on debug draw of the control points should help while you are adjusting the force values.
If you want to be a bit more adventurous, you could dig into the source and do a proper collision routine. Spheres are easiest as they are just a distance check to the center, then you can find a ray from the colliding control point to the center of the sphere, and push it out to the sphere's radius.
Boxes and capsules and such would be a lot trickier.
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