
Shadow issue, hairs too bright
Hello,
There seems to be an issue where the fur shader, no matter what i do or how many things i turn off - always seem to have some kind of brightness. this results in poor results as the fur sticks out on the character when in shadow. thoughts?
Answer

So turning Indirect Lighting Cache Quality off on the fur component fixed the issue. but if i wanted to keep it on as it looks great - where do I affect the base brightness of the material so it doesnt stay so bright even in dark shadow?
Also, I have enabled dithering, but have found that it breaks if you have a density map active. aka the complete ply surface even @ 0 length will show when dithering. Yes is have TX AA Enabled thankyou

just confirming that typo, I meant even the flat poly shows when dithering is enabled. is this a bug?

Hi there! Apologies for the delayed reply - but this one is a bit perplexing
Any way we could see a screenshot of this?
Are you using the complex shader?
Have you followed best practices - as described here:
mainly - make sure shadows and normal direction are enabled.

Thanks for a wonderful share. Here is the great example related to you blog.Ricky Bobby Jacket Cheap

Thank you, I'm definitely use your guide, it can be very useful for me, when I will explore this thing during my attempts to fix it. Also I want to recommend you our essay platform, there you can find experts which have written texts on various subjects and have a lot of experience on writing university papers. We have professional team and do everything possible to deliver your paper faster. You have not worry about safety here. All your personal data and payment details are completely secure. Our writer doesn't know your name, institution and other private details. We offer such verified payment methods - Visa, Mastercard or Maestro.
Customer support service by UserEcho
Hi there! Apologies for the delayed reply - but this one is a bit perplexing
Any way we could see a screenshot of this?
Are you using the complex shader?
Have you followed best practices - as described here:
mainly - make sure shadows and normal direction are enabled.