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Shadow issue, hairs too bright

Swinny 8 years ago updated by Mike Rooney 7 months ago 5

Hello,

There seems to be an issue where the fur shader, no matter what i do or how many things i turn off - always seem to have some kind of brightness. this results in poor results as the fur sticks out on the character when in shadow. thoughts?

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Answer
Answered

Hi there! Apologies for the delayed reply - but this one is a bit perplexing


Any way we could see a screenshot of this?

Are you using the complex shader?

Have you followed best practices - as described here:

mainly - make sure shadows and normal direction are enabled.

So turning Indirect Lighting Cache Quality off on the fur component fixed the issue. but if i wanted to keep it on as it looks great - where do I affect the base brightness of the material so it doesnt stay so bright even in dark shadow?

Also, I have enabled dithering, but have found that it breaks if you have a density map active. aka the complete ply surface even @ 0 length will show when dithering. Yes is have TX AA Enabled thankyou

just confirming that typo, I meant even the flat poly shows when dithering is enabled. is this a bug?

Answer
Answered

Hi there! Apologies for the delayed reply - but this one is a bit perplexing


Any way we could see a screenshot of this?

Are you using the complex shader?

Have you followed best practices - as described here:

mainly - make sure shadows and normal direction are enabled.

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