0
Answered

neofur asset isn't render on android (VR)

florent raoul 7 years ago updated by john Michael 3 months ago 4

Hello everybody !

I make some tests UE4 and cardboard VR on a cheap android device.

I manage to do somethings but when I try to put a neofur asset in my scene, there's nothing...

In editor, everything is OK.

I have to package my "game" (it's not a game yet at all ^^) for android ETC1.

I try to use the mobile material on other asset and I can see it. It's the neofur asset that is not anymore in my scene.

Have you any advice ?


Answer

Answer
Answered

Have you tried disabling compute shaders by forcing CPU mode? This is the most likely culprit. You'll find it under the debug menu in your fur component.

Answer
Answered

Have you tried disabling compute shaders by forcing CPU mode? This is the most likely culprit. You'll find it under the debug menu in your fur component.

I checked the "force CPUsimulation" box in the debug panel of my neofur asset details pannel but the asset still invisible on the phone (but good in editor).

Thanks for posting such a great blog or article. It contains wonderful and helpful information. Keep up the good work!Eva Finn Yellow Coat Fool Me Once