Strange flickering problem
Hello everybody !
Maybe my problem is the same as this one :
http://support.neoglyphic.com/topics/64-fur-not-visible-from-bottom-view/
I'm not sure about that...
My neofur asset is flickering, depending on the angle at we look at it...
To show you, I put this video on YT :
First, I though about a LOD problem but it's not.
Thanks for your advices :)
Answer
This is most commonly due to issues with boundaries on a skeletal mesh.
Presumably the fix is to make sure your skeletal mesh has good boundary values. Bad boundaries are most commonly due to a lack of physics assets setup.
Another temp fix is to override the boundaries of your component, as shown in the attached image.
In fact, it was worth than you think !
I realize that my neofur asset was using a skeleton that it can't be aware of...
And obviously, it can't "know" anything about the physic asset attach to this skeleton.
Here's the real problem I had and the solution :
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Customer support service by UserEcho
This is most commonly due to issues with boundaries on a skeletal mesh.
Presumably the fix is to make sure your skeletal mesh has good boundary values. Bad boundaries are most commonly due to a lack of physics assets setup.
Another temp fix is to override the boundaries of your component, as shown in the attached image.