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Answered

Strange flickering problem

florent raoul 7 years ago updated by john Michael 2 months ago 5

Hello everybody !

Maybe my problem is the same as this one :

http://support.neoglyphic.com/topics/64-fur-not-visible-from-bottom-view/

I'm not sure about that...

My neofur asset is flickering, depending on the angle at we look at it...

To show you, I put this video on YT :

Youtube video

First, I though about a LOD problem but it's not.

Thanks for your advices :)

Answer

Answer
Answered

This is most commonly due to issues with boundaries on a skeletal mesh.


Presumably the fix is to make sure your skeletal mesh has good boundary values. Bad boundaries are most commonly due to a lack of physics assets setup.

Another temp fix is to override the boundaries of your component, as shown in the attached image.

Answer
Answered

This is most commonly due to issues with boundaries on a skeletal mesh.


Presumably the fix is to make sure your skeletal mesh has good boundary values. Bad boundaries are most commonly due to a lack of physics assets setup.

Another temp fix is to override the boundaries of your component, as shown in the attached image.

Of course !

I'm such a noob :)

Thanks a lot.

In fact, it was worth than you think !

I realize that my neofur asset was using a skeleton that it can't be aware of...

And obviously, it can't "know" anything about the physic asset attach to this skeleton.

Here's the real problem I had and the solution :

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