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0
Answered

Strange flickering problem

florent raoul 9 years ago updated by john Michael 2 years ago 5

Hello everybody !

Maybe my problem is the same as this one :

http://support.neoglyphic.com/topics/64-fur-not-visible-from-bottom-view/

I'm not sure about that...

My neofur asset is flickering, depending on the angle at we look at it...

To show you, I put this video on YT :

Youtube video

First, I though about a LOD problem but it's not.

Thanks for your advices :)

Answer
Carlos Montero 9 years ago

This is most commonly due to issues with boundaries on a skeletal mesh.


Presumably the fix is to make sure your skeletal mesh has good boundary values. Bad boundaries are most commonly due to a lack of physics assets setup.

Another temp fix is to override the boundaries of your component, as shown in the attached image.

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Completed

changing the length of Fur in UE4 dynamically

gbernal 9 years ago updated by frank 10 months ago 3

Hello,


I'm new to NeoFur, I'm hoping to use it for my school project. I was wondering if there is a way to dynamically increase or decrease the length of the fur either through Blueprint or C++. I looked for a tutorial but couldn't find it.


Thank you for reading and any help is greatly appreciated.

_G

Answer
Carlos Montero 9 years ago

Hi there,


Included in the demo project is an example for this. All the variables that we can expose have been exposed via blueprint, including shell distance. See more info here: http://support.neoglyphic.com/topics/28-dynamic-distance/

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Answered

Fur not visible from bottom view

GoodSamaritan 9 years ago updated by Mike Rooney 2 years ago 5

Longer fur disappears when viewed from bottom perspectives:

Image 11


The mohawk fur on the example bear character also has this problem. I've tried setting the master material to Two Sided and it helped, but then it has some weird artifacts. Is there any way to display longer fur like this from bottom without disappearing? Thanks!

Answer
Carlos Montero 9 years ago

Double-sided is the best option here. The weird artifacts as described are different depending on your scenario, and there are ways to improve them.


If you are using the optimized shader (I think you are?) - you can try overriding the default shading with a different type of shading - for instance the foliage double-sided - which may make things a bit brighter but will do much better with light transmission via double-sided.


Hope this helps!

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Latest version of NeoFur - 2.1.355

peet808 (Product Manager) 9 years ago updated 9 years ago 0

V2.1.383 - Build 383 12/21/16

Features

  • Updated to support more then 256 bones. We generally don't advise this but just in case.

Bug Fixes

  • Fixed issue with ragdoll physics.

Known Issues

  • No Linux support in 4.14 yet