Growth Morphs
Growth Morph targets can be optionally used to define, per-vertex, the direction and distance of the fur shells.

Creation
- Refer to your specific 3d packages documentation to learn how to create a morph target / blend shape for your mesh.
- Push/Pull/Expand/Brush around your vertices as you see necessary to define the extents and flow direction of the shell creation.
- Explicitly name your morph targets, you'll need to know the names during hookup.
Importing
- Use This Documentation to import your morph target into Unreal Engine and your skeletal mesh.
Setup
- In the NeoFur asset dialog for your NeoFur Component, specify the name of your Growth Morph target.
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