Growth Meshes
Preparing your Asset
Growth Mesh
Before using Neofur on an asset, you should always create a Growth Mesh * The growth mesh is a version of your mesh that has been simplified for the purposes of simulation * High density vertices that represent more detail than necessary for simulation should be removed * It is ideal to have an even distribution of vertices for the purposes of simulation

Tips and Tricks
- You can remove polygons entirely from areas of the mesh that don't need fur (things like eyes, hands/feet, etc.)
- Zbrush remeshing can be useful for getting a quick, simpler version of your mesh with even vertex distribution
- If you have a skinned mesh, your Growth mesh should be skinned to the same skeleton as your Visible mesh
Customer support service by UserEcho