Level of Detail
NeoFur Components have their own unique LOD system to help improve performance, via updating less vertices based on distance.
Parameters
These LOD parameters are set on the NeoFur Component dialog
LOD Start Distance: The distance at which the shells will begin to be culled LOD End Distance: The distance at which the minimum shell count will be drawn, with all others culled. LOD Minimum Shell Count: The minimum number of shells drawn at the LOD End distance Maximum Distance from Camera: The distance after which the shells stop being drawn entirely
Shell culling
Shells are culled based on camera distance, decreasing the amount of vertices that need to be updated per frame, which is a huge speed benefit.
Shell Removal
At a far enough distance, Fur can be dropped out entirely to improve performance and free up memory. In order to facilitate this, shells are slowly shrunk into the base mesh between the LOD End Distance and the Maximum Distance from Camera - so that when the Maximum Distance from Camera is hit, they may be dropped out entirely with no perceptible popping.
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