Fur Materials - Mobile
This master material is extremely simple, employing only the bare minimum needed in order to provide maximum performance for mobile platforms. Best for projects with:
- 100% baked lighting
- Extreme performance requirements
Color
- Color_Base
- A color texture map that is applied to the fur
- UV_Scale
- the UV scale of the Color Base map
Fur Control
- Growth
- Controls, at the micro-scale, where fur should be applied or removed.
- The use of this feature should be resolved for small-scale density change - not for large scale length!
- Use a greyscale mask in the Growth texture if you want fur to taper off in density, or be completely missing in some areas.
- This texture should be Linear (uncheck sRGB in the texture's settings)
- Pattern
- The texture used, essentially as a heightmap, to define what shape and volume the appearance will take.
- Pattern Scale
- the UV scale of the Pattern map.
Lighting
- AO_Pattern
- The strength at which a pseudo ambient occlusion will be applied, utilizing the pattern map.
- 0 is the weakest, 1 is the strongest.
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