Fur Materials - Mobile

This master material is extremely simple, employing only the bare minimum needed in order to provide maximum performance for mobile platforms. Best for projects with:

  • 100% baked lighting
  • Extreme performance requirements

Color

  • Color_Base
    • A color texture map that is applied to the fur
  • UV_Scale
    • the UV scale of the Color Base map

Fur Control

  • Growth
    • Controls, at the micro-scale, where fur should be applied or removed.
    • The use of this feature should be resolved for small-scale density change - not for large scale length!
    • Use a greyscale mask in the Growth texture if you want fur to taper off in density, or be completely missing in some areas.
    • This texture should be Linear (uncheck sRGB in the texture's settings)
  • Pattern
    • The texture used, essentially as a heightmap, to define what shape and volume the appearance will take.
  • Pattern Scale
    • the UV scale of the Pattern map.

Lighting

  • AO_Pattern
    • The strength at which a pseudo ambient occlusion will be applied, utilizing the pattern map.
    • 0 is the weakest, 1 is the strongest.