Fur Materials - Optimized

This master material is of medium-quality with a medium feature set. It gives artists a fair amount of control and works well for optimized games. Best for projects with:

  • Baked lighting
  • Restrictive hardware
  • Strict performance requirements (like VR)

Color

  • Color Base
    • A color texture map that is applied to the fur
  • Color Scale
    • the UV scale of the Color Base map

Fur_Control

  • Growth
    • Controls, at the micro-scale, where fur should be applied or removed.
    • The use of this feature should be resolved for small-scale density change - not for large scale length!
    • Use a greyscale mask in the Growth texture if you want fur to taper off in density, or be completely missing in some areas.
    • This texture should be Linear (uncheck sRGB in the texture's settings)
  • Growth Scale
    • the UV scale of the Growth map.
  • Pattern
    • The texture used, essentially as a heightmap, to define what shape and volume the appearance will take.
  • Pattern Scale
    • the UV scale of the Pattern map.

Lighting

  • AO_Occlusion
    • The strength at which a pseudo ambient occlusion is applied, applying darkness to the lowest layers of shells with a falloff towards the tips.
  • AO_Pattern
    • The strength at which a pseudo ambient occlusion will be applied, utilizing the pattern map.
    • 0 is the weakest, 1 is the strongest.
  • AO_Pattern_Darkness
  • PBR_Metallic
    • Metallic property of the material
  • PBR_Roughness
    • Roughness property of the material
  • PBR_Specular
    • Specular strength of the material

Static Switch parameters

  • Adjust Pattern Curve
    • enable tweaking of the pattern's strength on a curve, so it can be biased in either direction
  • BaseColor_UseTextures
    • enable/disable the use of a texture map to control color
    • disabling this feature allows for the use of a color value instead of a texture map.
  • Enable Growth Map
    • enable/disable the use of a growth map
  • Enable Tip Color
    • enable/disable the root/tip color control with additional parameters