Building with Pre-Compiled binaries
Pre-compiled Binaries
If you own the Indie license and want to package a build with NeoFur, there are some guidelines that should be followed.
Requirements
- Make sure the NeoFur Plugin is not installed in the engine directory for the engine version you are trying to use.
- Make sure your project is a C++ Project, or has been converted to a C++ project. You can do this simply by adding an empty C++ class to your project.
- Make sure the plugin is installed in your project directory
- Make sure you have installed Visual Studio 2015 (the free version is fine!)
FAQ
Q: What if my project is blueprint only?
A:You still must convert to a C++ project and have the free version of Visual Studio 2015 installed. This costs nothing and is very simple to do. You do not need to touch any C++ code!
Q: I get an error about UE-Neofur.lib missing when I try to build for Win32
A: Win32 is support for a "shipping" build only. Development and Debug builds are not supported.
Q: I get the error "UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data." when I try to build.
A: This indicates that you missed a step above - make sure you've added an empty C++ class to your project and have followed the steps as indicated.
Customer support service by UserEcho