Building with Pre-Compiled binaries

Pre-compiled Binaries

If you own the Indie license and want to package a build with NeoFur, there are some guidelines that should be followed.

Requirements

  1. Make sure the NeoFur Plugin is not installed in the engine directory for the engine version you are trying to use.
  2. Make sure your project is a C++ Project, or has been converted to a C++ project. You can do this simply by adding an empty C++ class to your project.
  3. Make sure the plugin is installed in your project directory
  4. Make sure you have installed Visual Studio 2015 (the free version is fine!)

FAQ

Q: What if my project is blueprint only?

A:You still must convert to a C++ project and have the free version of Visual Studio 2015 installed. This costs nothing and is very simple to do. You do not need to touch any C++ code!


Q: I get an error about UE-Neofur.lib missing when I try to build for Win32

A: Win32 is support for a "shipping" build only. Development and Debug builds are not supported.

Q: I get the error "UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data." when I try to build.

A: This indicates that you missed a step above - make sure you've added an empty C++ class to your project and have followed the steps as indicated.