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Morph target don't works with master pose component BP

Eric 8 years ago updated by Mike Rooney 1 year ago 1

Here is the simple test file. two spheres, use set master pose component to assemble.

Image 215

both two spheres have morph target and animations. each of them added neofur.

But only the skeletal mesh component can trigger the fur shell, the other sphere doesn't.

Maybe it's a bug, or maybe I just do something wrong?

Image 216


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