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Maya Xgen to Neofur Unreal Problem
Hello, Im creating my fur splines in Xgen and exporting as an fbx. When I use it as a Spline Path, the fur no longer has correct fur direction. Also, when I check Draw Splines, they do not show up. I have gotten it to work with splines from 3ds max though and have seen the splines in Unreal.
Customer support service by UserEcho
I didn't seem to find anything on it in the documentation or forums but the orientation is wrong when going from Maya to UE4. The set of curves needs to be rotated 90 in the X-Axis.
It is simple to fix. Here are the steps:
- Select all your curves.
- Freeze Transforms.
- Reset Transforms.
- Rotate 90 in x-axis.
- Freeze Transforms.
- Export
Additionally, I've had issues with curves being too small. As a test, you can try scaling everything in Maya, freezing transforms, and see if that imports correctly.
Hope this helps.
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