
+2
Under review
Error with volumetric perVertex settings
Error from NeoFur 2.1 for Unreal marketplace listing:
After enabling this plugin in 4.13.2, Ocean shadder in Water Materials asset seemed to stop working, giving this error: Error [SM5] BasePassVertexShader.usf(127,42-125): error X3017: 'VertexFactoryGetPositionForVertexLighting': cannot convert from 'struct FVertexFactoryInput' to 'struct FVertexFactoryInput_Original'
https://www.unrealengine.com/marketplace/water-materials
The Lighting Mode volumetric perVertex settings seem to get broken.
Customer support service by UserEcho
I just finished my installation and I'm also experiencing this problem. Neofur also seems to make Deferred Decals non-functional as well.
It seems this is also tied to Volumetric Per Vertex settings being active in Decals.
Hi guys, just a note that we are looking into this problem - not something we have seen before.
Hi, :) are you still working on this issue or will the issue remain in future versions too? Cant use the plugin else at all in my project.
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