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Error with volumetric perVertex settings

peet808 (Product Manager) 8 years ago updated by Mike Rooney 6 months ago 7

Error from NeoFur 2.1 for Unreal marketplace listing:


After enabling this plugin in 4.13.2, Ocean shadder in Water Materials asset seemed to stop working, giving this error: Error [SM5] BasePassVertexShader.usf(127,42-125): error X3017: 'VertexFactoryGetPositionForVertexLighting': cannot convert from 'struct FVertexFactoryInput' to 'struct FVertexFactoryInput_Original'

https://www.unrealengine.com/marketplace/water-materials

The Lighting Mode volumetric perVertex settings seem to get broken.

I just finished my installation and I'm also experiencing this problem. Neofur also seems to make Deferred Decals non-functional as well.




It seems this is also tied to Volumetric Per Vertex settings being active in Decals.

Hi guys, just a note that we are looking into this problem - not something we have seen before.

Hi, :) are you still working on this issue or will the issue remain in future versions too? Cant use the plugin else at all in my project.

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