Compiling from source

Compiling from source

NeoFur Pro installation

  • Install Visual Studio 2015 from Microsoft.
  • Inside Visual Studio, install the C++ module.
  • Make sure you've downloaded and installed the "Autodesk FBX SDK 2016".
  • Open/Create your new Unreal Engine project.
  • Add a new empty C++ Class to your project and let Visual Studio compile it.

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  • Save and close your project
  • Copy the "Plugins" folder from your Pro plugin zip, into the root of your project.
YourProject/MyProject.uproject
YourProject/Plugins/Neoglyphic/NeoFur

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  • Re-open your project.
  • You'll get a pop-up saying that you need to compile the plugin. Say yes.

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  • You'll get a notice that the Computer Shader and then Vertex Factory are either not present or the wrong version asking if you'd like to install them. Say yes.

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  • The Unreal Editor will now start and will compile the shaders.

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  • You're now all set to use NeoFur Pro.

Common Issues

Q: Why can't I get FBX support to work? Which FBX lib do I need?

A: You can't use the engine's built-in FBX lib, you need to download it from autodesk and it needs to match the version of Visual Studio you are using! This link changes often, but a search for "Autodesk FBX SDK 2016" and looking for a VS2015 version should help.

Q: I'm having trouble compiling with FBX, but I don't need it, what can I do?

A: You can disable FBX support in the build.cs file (set bBuildWithFbxSupport = false)