Compiling from source
Compiling from source
NeoFur Pro installation
- Install Visual Studio 2015 from Microsoft.
- Inside Visual Studio, install the C++ module.
- Make sure you've downloaded and installed the "Autodesk FBX SDK 2016".
- Open/Create your new Unreal Engine project.
- Add a new empty C++ Class to your project and let Visual Studio compile it.
- Save and close your project
- Copy the "Plugins" folder from your Pro plugin zip, into the root of your project.
YourProject/MyProject.uproject YourProject/Plugins/Neoglyphic/NeoFur
- Re-open your project.
- You'll get a pop-up saying that you need to compile the plugin. Say yes.
- You'll get a notice that the Computer Shader and then Vertex Factory are either not present or the wrong version asking if you'd like to install them. Say yes.
- The Unreal Editor will now start and will compile the shaders.
- You're now all set to use NeoFur Pro.
Common Issues
Q: Why can't I get FBX support to work? Which FBX lib do I need?
A: You can't use the engine's built-in FBX lib, you need to download it from autodesk and it needs to match the version of Visual Studio you are using! This link changes often, but a search for "Autodesk FBX SDK 2016" and looking for a VS2015 version should help.
Q: I'm having trouble compiling with FBX, but I don't need it, what can I do?
A: You can disable FBX support in the build.cs file (set bBuildWithFbxSupport = false)
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